Being a werewolf is fun!
Sep. 10th, 2010 09:11 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I was invited by my roommate to a group, collegiate dinner tonight, where every week a group from one of the local churches take turns offering home-cooked meals for the college kids. There was about 25 of us this week, which is the most they've ever had, but we had a blast and I think the church people did to.
How does this connect with werewolves? Well...
So, after dinner, a group of about 7 of us decided to play, you guessed it, Werewolf (the supernatural equivelant of MAFIA). If you haven't played Werewolf/Mafia, the game starts with everyone picking a card from a deck. There are the active players, then one guy who acts as the moderator/God of the game. In Werewolf, there are several cards:
Villager: Plain villager, no extra abilities whatsoever.
Cupid: Chooses two lovers to fall in love. If one of them dies, the other one dies too.
Seer: A seer (I cant remember if they can save or not).
Witch: Can heal or kill; they don't know who the vicitim is though so...
Werewolves: Werewolves in the village, who kill (or try to) kill someone each night.
Sherrif: Sherrif of the town is not handed out blindly, its voted upon--used if there's an even number of players (besides God), to break ties.
So, the way the game is played, everyone closes their eyes, (sleep) and the werewolves are then "woken up" by God and choose someone to kill. They choose and then go back to sleep. Then each of the other special players "wake up" and do what their card says they can--the witch chooses, for example, if they want to heal someone or kill someone without knowing who's been attacked by the wolves. In the "morning," you find out if anyone died and then accuse people of being the werewolves. They can state their case for NOT being the werewolf and everyone votes whether to kill them or save them. Easy peasy, right?
We started with, I think, 7 players in the first round and ended with 14 in the last. I played all rounds and finally managed to get a werewolf card in the final game. With the extra people, a new card was introduced: The Cursed, who has werewolf bloodlines but isn't a werewolf themselves--unless the wolves try to eat him, then they become one. And you never know if the cursed has turned so you don't know how many wolves you have.
We managed, in the final round, to kill off everyone but me (original werewolf), Kelso (the Cursed/Turned Werewolf/Sherriff), and Andrea (a villager). Kelso and Andrea were the lovers. And because Kelso couldn't turn against his "lover", I got eaten and everyone was like...You're the original werewolf?! :D
I'm not sure who had more fun though, us playing the game or the adults watching us play. :D
How does this connect with werewolves? Well...
So, after dinner, a group of about 7 of us decided to play, you guessed it, Werewolf (the supernatural equivelant of MAFIA). If you haven't played Werewolf/Mafia, the game starts with everyone picking a card from a deck. There are the active players, then one guy who acts as the moderator/God of the game. In Werewolf, there are several cards:
Villager: Plain villager, no extra abilities whatsoever.
Cupid: Chooses two lovers to fall in love. If one of them dies, the other one dies too.
Seer: A seer (I cant remember if they can save or not).
Witch: Can heal or kill; they don't know who the vicitim is though so...
Werewolves: Werewolves in the village, who kill (or try to) kill someone each night.
Sherrif: Sherrif of the town is not handed out blindly, its voted upon--used if there's an even number of players (besides God), to break ties.
So, the way the game is played, everyone closes their eyes, (sleep) and the werewolves are then "woken up" by God and choose someone to kill. They choose and then go back to sleep. Then each of the other special players "wake up" and do what their card says they can--the witch chooses, for example, if they want to heal someone or kill someone without knowing who's been attacked by the wolves. In the "morning," you find out if anyone died and then accuse people of being the werewolves. They can state their case for NOT being the werewolf and everyone votes whether to kill them or save them. Easy peasy, right?
We started with, I think, 7 players in the first round and ended with 14 in the last. I played all rounds and finally managed to get a werewolf card in the final game. With the extra people, a new card was introduced: The Cursed, who has werewolf bloodlines but isn't a werewolf themselves--unless the wolves try to eat him, then they become one. And you never know if the cursed has turned so you don't know how many wolves you have.
We managed, in the final round, to kill off everyone but me (original werewolf), Kelso (the Cursed/Turned Werewolf/Sherriff), and Andrea (a villager). Kelso and Andrea were the lovers. And because Kelso couldn't turn against his "lover", I got eaten and everyone was like...You're the original werewolf?! :D
I'm not sure who had more fun though, us playing the game or the adults watching us play. :D